An engineer with strong analytical thinking, fast comprehension of complex codebases, and a high level of personal discipline. I’m detail-oriented, technically precise, and committed to delivering clear and reliable solutions.
A persistent, AI-driven multiplayer voxel world

Mentored by: Mobileye
Data Science Bootcamp 2025 (Data)
Responsibilities:
Server-side Inference Pipeline: Designed and implemented the server-side inference core using Python and asyncio, with a stable asynchronous processing flow. Integrated WebSocket for real-time frontend communication and full GEMMA model integration for fast and reliable inference with optimal GPU usage.
Custom LoRA Adapters: Developed LoRA adapters enabling each player to have unique speech styles and personalities. Managed loading, execution, and GPU allocation, performing light Fine-Tuning on the GEMMA model per player while ensuring stability and multi-player performance.
Real-time Chat Interface: Built the chat interface using React and TypeScript, fully synchronized via WebSocket. Handled message display, user interactions, animations, and connected chat to game events and server-side inference.
Full Frontend-Backend Integration: Implemented two-way communication with FastAPI and WebSocket, including real-time message processing, error handling, and immediate AI response display, ensuring seamless synchronization under high load.
GPU Server Management & DevOps: Managed GPU server hosting GEMMA models and LoRA adapters, including Bash user setup, permissions, Docker deployment, monitoring RAM, VRAM, disk usage, resource optimization, and team development environment maintenance.
DPO Infrastructure Implementation: Studied Direct Preference Optimization (DPO) and presented findings. Built a DPO system for the game, collecting user feedback ("likes" on chat messages) and preparing it for future Fine-Tuning, using a React interface connected to FastAPI for seamless integration into the inference system.
Research: Study on DPO Reading the paper Direct Preference Optimization: Your Language Model is Secretly a Reward Model, preparing a summary presentation of the findings, and presenting it to the team and audience.
Task: Building infrastructure for DPO implementation in NanoVerse Developing a foundation for applying DPO principles in the NanoVerse game, including a mechanism where users can like messages to provide real feedback for model improvement, and preparing the infrastructure to integrate the model with the in-game chat system.

02–03/2025 - Driving School Management System (Final Project, Full-Stack Development) Developed a full-stack web system for scheduling driving lessons and practical tests for the Ministry of Transportation, synchronizing availability between students and instructors.
Project repository: https://github.com/shaindy-git/nodeReactProject
Fluent